anthony dobranski online


Recovering technophiliac

I use a MacBook Air 2012, second version of the Air line and model for all that follow. It’s a perfect size for serious work, with a screen that usefully shows a half-dozen apps in a single desktop space. It’s substantial yet light, easily portable, fine in a lap or a desk. It has local storage so no need of wifi for work on the go, and cloud backup the moment it connects.

At my desk, it runs two HD+ monitors, a backup drive, and any peripheral I need. Home and away, from apps to settings to bookmarks to the structure of the folders, everything is the same on it, wherever I take it. It’s the most useful thing ever.

Drives me crazy.

I have an addiction. I like new computing gear. I like to get better gear that does new stuff. A perfect computer can do everything – but that.

Every other year, I spend good money on e-trash, some quirky machine with a clever feature like a touch screen or small size. Each time, the affair is short-lived, and soon the device ends up housed in a cabinet, so backlogged with updates that I fear to turn it on. My last one went three days from unboxing to reboxing.

It’s as if I drive a McLaren sports car, every day, but I keep buying new Cadillacs for the bigger cupholders.

It started out innocently enough. I got into computers as a teen, as a writer, at the dawn of word-processing, still a hobbyist’s preserve but even then superior to typewriters. My then-rare comfort with the technology dovetailed with the dawn of online connectivity as a consumer business. I was rewarded with a prestigious international career.

If you bought your winning ticket for the mega-lottery at the liquor store, how would that affect your alcohol abuse?

The same for my success and my need to poke at new gear – even in this new career where (from a gear perspective) I merely key words in empty spaces, and there’s no more technology to master.

Meanwhile my MacBook Air just works. It’s got another four years at least. Four more years of perfection, of comfort and familiarity and a natural flow.

Maybe longer.

The itch is stressful. I am trying to realign it with better pursuits, like the ambulance-chasing lawyer in Banks’s The Sweet Hereafter, proud to have a good use for his anger. When my dad’s old desktop needed its final backup, I taught my son the basics of computer architecture. We rebuilt it at modest cost with new drives, cards, and memory. We did such a good job my dad demanded it back.

Of course, I spent two afternoons after thinking through and researching how to build powerful desktop machines for different uses from parts at low cost.

But I didn’t buy anything.

That’s something.


Destroying Budapest

My science-fiction work-in-progress is set in a single city, and I needed to see it to imagine living in it. Welcome to Pest! Only walk on gray parts….

Pest, the White Lake and the Soft Lands

Budapest was a proxy in the One-Day War between Greater Russia and Umoja East Africa. Buda is now the White Lake, a boiling toxic waste of microscopic robots that eat carbon dioxide, and anything else, to make diamonds that wash on its shores. Both embargoed no-person’s-land and boomtown, Pest houses thieves, smugglers, engineers, and skaters, daredevil gladiators who jump and spin over the Lake in maglev boots, just one fall from death.

I suppose I could have done any old thing to ruin a city, but I wanted a dusting of Science! in my fiction. I thought a fractal would make a believably consistent result small enough for microscopic robots to store. I used FractalWorks, a Mac app, to generate a tiny portion of the celebrated Mandelbrot function, and overlaid this on a large screenshot of central Budapest, so its finer arcs and whorls were the length of city blocks.

Budapest map and Mandelbrot sliver

Budapest map and Mandelbrot sliver

I didn’t think at the scale of blocks it could ever be so precise – if nothing else, land would collapse – so I cut out the Lake using an image editor’s predictive selection tool, to make the edges sloppy and eroded.

Both the pink and white areas are products of the fractal. The white is the Lake itself, while the pink represents Soft Lands, areas of shifting underground streams through which nanites recharge, around which smugglers tunnel.

It’s been a huge help to have the reference. Putting my characters on a literal map lets me figure out relative distances, and helps me imagine the land and the city that might grow from it.

I also thought further about my mechanical monster’s makeup. Where Lake meets land has always been seductively quiet, since earliest drafts. Instead, let the meeting of Lake and Soft Lands be a place of churn and upheaval, the turbulence of nanites going into and out of dormancy around the buzz of other nanites quantumly-uncertain just where their strange fractal stops. I have a heart murmur too.

It’s easier to name things in the context of the city’s weird sense of humor now, and I’m looking at it as more impressively built than previous drafts. Where before it was falling apart and hastily erected, now I see it as printed and reprinted, strange but regular, by the same artificially-intelligent drone “taxibots” that run the city services. This has new virtues and a very different look. And some rewriting.

If this map gets reproduced in the book, I don’t want the plain line drawing quality of most novel maps. Rather I’d commission a graphic artist to generate a cityscape, degrade that so it looked like a 12th-generation-photocopy of an old image, have all the landmarks written in sloppy marker. At top: “Welcome to Pest where you will likely die.” At bottom: “Wanna know more? Live and learn.”